References

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Buchanan, Leigh (2005).Play to Win. Hardvard Business Review. 83, p26

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Hahsler, M. & Koch, S. (2004). Cooperation and disruptive behavior-learning from a multi-player internet gaming community.  Retrieved April 2, 2008 from http://www.ai.wu-wien.ac.at/~hahsler/research/webBasedComm_cs/webBasedComm_cs.pdf.

Hartmann, T., & Klimmt, C. (2006). Gender and Computer Games: Exploring Females' Dislikes. Journal of Computer-Mediated Communication. 11, p4

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