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01. Standards
02. A Historical Review
03. eLearning Theory
04. TPCK
05. 21st Century Learner
06. 21st Century Learning
07. Information Literacy
08. ICT Literacy
09. Media Literacy
10. OCW and OER
11. Web2.0 for Educators
12. 21st Century Classroom
13. Internet Basics
14. Internet Culture
15. Learning Management

16. Instructional Models
17. Learning Strategies
18. Assessment of eLearning
19. Case Studies
20. Emerging Ed. Technology

21. Social & Ethical Issues
22. Copyrights Issues
23. Internet Safety Issues
24. Digital Citizensship Edu
25. Trends and Issues
26. Learners' Voice

27. Video Gallery
28. Recommended Reading
29. Online Resources
30. Resources for Research
31. Professional Development

Technology Tools
A. Office Applications FAQ
B. Handy Tools Collection
C. Tools for Instruction
Thematic Topics
A. Commercial Software
B. Independent Software
C. Handhelds
D. Classroom Tools
E. Tutorials Collection
F. Tech Terms & Emoticons
G. Free Music, Image, Video
 
 
 
 
Learning By Gmaing

Why Are Games So Engaging Digital Natives in Learning?

Game is interactive
Game is manipulative
Game is entertaining
Game is challenging
Game enables peer participating
Game involves multimedia information
Game creates a competitive environment
Game provides immediate feedback
Game rewards winning or success
Game encourage perseverance
Game teaches multitasking and parallel processing
Game simulates reality
Game facilitates inductive reasoning
Game promotes visual literacy skills and media literacy
Game is self-engaging

 

 

 

 

 

 
Websites & Presentations
Learning by Gaming
Align Games with Learning Standards
Online Games for Social Studies
Reading
Why Games Engage Us
 

Harness the power of video games for learning

Serious games: Online games for Learning

Why are video games good for learning?

Video games: A vehicle for problem-based learning

Essentail facts about computer and gaming industry

Video games in the 21st century

Education Games

 
Game Demo
Connect to the World
Interactive Dollhouse
 
 
Game Collection
School Tube Game
Teacher Tube
 
 
 
 
 
 
 
 
 
 
 
 
Copyright © 2007-2014 Han Liu, Ph.D. All rights reserved. Last updated December 2013

  Creative Commons License   Instructional Technology in the 21st Century Classroom by Han Liu is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at webspace.ship.edu. Permissions beyond the scope of this license may be available at http://webspace.ship.edu/hliu/etextbook/etextbook30_home.html